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1.9.3 ... 1.7.2

Author SHA1 Message Date
InventiveBot
0cfbb49c20 Create/Update assets for version 1.7.2 2017-02-18 13:40:56 +00:00
2155 changed files with 112672 additions and 0 deletions

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_ _ ___ ______ _ _ _____ _ _ _____
| | | |/ _ \ | ___ \ \ | |_ _| \ | | __ \
| | | / /_\ \| |_/ / \| | | | | \| | | \/
| |/\| | _ || /| . ` | | | | . ` | | __
\ /\ / | | || |\ \| |\ |_| |_| |\ | |_\ \
\/ \/\_| |_/\_| \_\_| \_/\___/\_| \_/\____/
(Sorry about the cheesy 90s ASCII art.)
Everything in this folder that does not belong here will be deleted.
This folder will be kept sync with the Launcher at every run.
If you wish to modify assets/resources in any way, use Resource Packs.
Ta,
Dinnerbone of Mojang

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{
"targets": [
"swap"
],
"passes": [
{
"name": "antialias",
"intarget": "minecraft:main",
"outtarget": "swap"
},
{
"name": "blit",
"intarget": "swap",
"outtarget": "minecraft:main"
}
]
}

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{
"targets": [
"0",
"1"
],
"passes": [
{
"name": "blobs2",
"intarget": "minecraft:main",
"outtarget": "0"
},
{
"name": "outline_watercolor",
"intarget": "0",
"outtarget": "minecraft:main"
},
{
"name": "blur",
"intarget": "minecraft:main",
"outtarget": "1",
"uniforms": [
{
"name": "BlurDir",
"values": [ 0.8, 0.0 ]
},
{
"name": "Radius",
"values": [ 20.0 ]
}
]
},
{
"name": "blur",
"intarget": "1",
"outtarget": "minecraft:main",
"uniforms": [
{
"name": "BlurDir",
"values": [ 0.0, 0.8 ]
},
{
"name": "Radius",
"values": [ 20.0 ]
}
]
},
{
"name": "outline_combine",
"intarget": "0",
"outtarget": "1",
"auxtargets": [
{
"name": "OutlineSampler",
"id": "minecraft:main"
}
]
},
{
"name": "blit",
"intarget": "1",
"outtarget": "minecraft:main"
}
]
}

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{
"targets": [
"swap"
],
"passes": [
{
"name": "bits",
"intarget": "minecraft:main",
"outtarget": "swap"
},
{
"name": "blit",
"intarget": "swap",
"outtarget": "minecraft:main"
}
]
}

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{
"targets": [
"swap"
],
"passes": [
{
"name": "blobs",
"intarget": "minecraft:main",
"outtarget": "swap"
},
{
"name": "blit",
"intarget": "swap",
"outtarget": "minecraft:main"
}
]
}

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{
"targets": [
"swap"
],
"passes": [
{
"name": "blobs2",
"intarget": "minecraft:main",
"outtarget": "swap"
},
{
"name": "blit",
"intarget": "swap",
"outtarget": "minecraft:main"
}
]
}

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{
"targets": [
"swap"
],
"passes": [
{
"name": "blur",
"intarget": "minecraft:main",
"outtarget": "swap",
"uniforms": [
{
"name": "BlurDir",
"values": [ 1.0, 0.0 ]
},
{
"name": "Radius",
"values": [ 20.0 ]
}
]
},
{
"name": "blur",
"intarget": "swap",
"outtarget": "minecraft:main",
"uniforms": [
{
"name": "BlurDir",
"values": [ 0.0, 1.0 ]
},
{
"name": "Radius",
"values": [ 20.0 ]
}
]
}
]
}

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{
"targets": [
"swap"
],
"passes": [
{
"name": "bumpy",
"intarget": "minecraft:main",
"outtarget": "swap"
},
{
"name": "blit",
"intarget": "swap",
"outtarget": "minecraft:main"
}
]
}

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{
"targets": [
"swap"
],
"passes": [
{
"name": "color_convolve",
"intarget": "minecraft:main",
"outtarget": "swap",
"uniforms": [
{ "name": "Saturation", "values": [ 1.4 ] }
]
},
{
"name": "blit",
"intarget": "swap",
"outtarget": "minecraft:main"
}
]
}

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{
"targets": [
"swap"
],
"passes": [
{
"name": "deconverge",
"intarget": "minecraft:main",
"outtarget": "swap"
},
{
"name": "blit",
"intarget": "swap",
"outtarget": "minecraft:main"
}
]
}

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{
"targets": [
"swap"
],
"passes": [
{
"name": "color_convolve",
"intarget": "minecraft:main",
"outtarget": "swap",
"uniforms": [
{
"name": "Saturation",
"values": [ 0.2 ]
}
]
},
{
"name": "blit",
"intarget": "swap",
"outtarget": "minecraft:main"
}
]
}

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{
"targets": [
"swap"
],
"passes": [
{
"name": "flip",
"intarget": "minecraft:main",
"outtarget": "swap"
},
{
"name": "blit",
"intarget": "swap",
"outtarget": "minecraft:main"
}
]
}

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{
"targets": [
"swap"
],
"passes": [
{
"name": "fxaa",
"intarget": "minecraft:main",
"outtarget": "swap"
},
{
"name": "blit",
"intarget": "swap",
"outtarget": "minecraft:main"
}
]
}

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{
"targets": [
"swap"
],
"passes": [
{
"name": "color_convolve",
"intarget": "minecraft:main",
"outtarget": "swap",
"uniforms": [
{
"name": "RedMatrix",
"values": [ 0.0, 0.0, 0.0 ]
},
{
"name": "GreenMatrix",
"values": [ 0.3, 0.59, 0.11 ]
},
{
"name": "BlueMatrix",
"values": [ 0.0, 0.0, 0.0 ]
}
]
},
{
"name": "bits",
"intarget": "swap",
"outtarget": "minecraft:main"
},
{
"name": "scan_pincushion",
"intarget": "minecraft:main",
"outtarget": "swap"
},
{
"name": "blit",
"intarget": "swap",
"outtarget": "minecraft:main"
}
]
}

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{
"targets": [
"swap"
],
"passes": [
{
"name": "invert",
"intarget": "minecraft:main",
"outtarget": "swap",
"uniforms": [
{
"name": "InverseAmount",
"values": [ 0.8 ]
}
]
},
{
"name": "blit",
"intarget": "swap",
"outtarget": "minecraft:main"
}
]
}

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{
"targets": [
"swap",
"swap2",
"previous"
],
"passes": [
{
"name": "ntsc_encode",
"intarget": "minecraft:main",
"outtarget": "swap"
},
{
"name": "ntsc_decode",
"intarget": "swap",
"outtarget": "swap2",
"auxtargets": [
{
"name": "BaseSampler",
"id": "minecraft:main"
}
]
},
{
"name": "color_convolve",
"intarget": "swap2",
"outtarget": "swap"
},
{
"name": "deconverge",
"intarget": "swap",
"outtarget": "minecraft:main"
},
{
"name": "blur",
"intarget": "minecraft:main",
"outtarget": "swap",
"uniforms": [
{
"name": "BlurDir",
"values": [ 1.0, 0.0 ]
},
{
"name": "Radius",
"values": [ 10.0 ]
}
]
},
{
"name": "blur",
"intarget": "swap",
"outtarget": "minecraft:main",
"uniforms": [
{
"name": "BlurDir",
"values": [ 0.0, 1.0 ]
},
{
"name": "Radius",
"values": [ 10.0 ]
}
]
},
{
"name": "scan_pincushion",
"intarget": "minecraft:main",
"outtarget": "swap"
},
{
"name": "phosphor",
"intarget": "swap",
"outtarget": "minecraft:main",
"auxtargets": [
{
"name": "PrevSampler",
"id": "previous"
}
],
"uniforms": [
{
"name": "Phosphor",
"values": [ 0.4, 0.4, 0.4 ]
}
]
},
{
"name": "blit",
"intarget": "minecraft:main",
"outtarget": "previous"
}
]
}

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@@ -0,0 +1,17 @@
{
"targets": [
"swap"
],
"passes": [
{
"name": "outline",
"intarget": "minecraft:main",
"outtarget": "swap"
},
{
"name": "blit",
"intarget": "swap",
"outtarget": "minecraft:main"
}
]
}

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@@ -0,0 +1,17 @@
{
"targets": [
"swap"
],
"passes": [
{
"name": "outline_soft",
"intarget": "minecraft:main",
"outtarget": "swap"
},
{
"name": "blit",
"intarget": "swap",
"outtarget": "minecraft:main"
}
]
}

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@@ -0,0 +1,35 @@
{
"targets": [
"swap",
"previous"
],
"passes": [
{
"name": "phosphor",
"intarget": "minecraft:main",
"outtarget": "swap",
"auxtargets": [
{
"name": "PrevSampler",
"id": "previous"
}
],
"uniforms": [
{
"name": "Phosphor",
"values": [ 0.95, 0.95, 0.95 ]
}
]
},
{
"name": "blit",
"intarget": "swap",
"outtarget": "previous"
},
{
"name": "blit",
"intarget": "swap",
"outtarget": "minecraft:main"
}
]
}

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@@ -0,0 +1,17 @@
{
"targets": [
"swap"
],
"passes": [
{
"name": "scan_pincushion",
"intarget": "minecraft:main",
"outtarget": "swap"
},
{
"name": "blit",
"intarget": "swap",
"outtarget": "minecraft:main"
}
]
}

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@@ -0,0 +1,17 @@
{
"targets": [
"swap"
],
"passes": [
{
"name": "sobel",
"intarget": "minecraft:main",
"outtarget": "swap"
},
{
"name": "blit",
"intarget": "swap",
"outtarget": "minecraft:main"
}
]
}

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@@ -0,0 +1,17 @@
{
"targets": [
"swap"
],
"passes": [
{
"name": "wobble",
"intarget": "minecraft:main",
"outtarget": "swap"
},
{
"name": "blit",
"intarget": "swap",
"outtarget": "minecraft:main"
}
]
}

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@@ -0,0 +1,29 @@
#version 120
uniform sampler2D DiffuseSampler;
varying vec2 texCoord;
varying vec2 oneTexel;
void main(){
vec4 c = texture2D (DiffuseSampler, texCoord);
vec4 u1 = texture2D (DiffuseSampler, texCoord + vec2 ( 0.0, -oneTexel.y ));
vec4 u2 = texture2D (DiffuseSampler, texCoord + vec2 ( 0.0, -oneTexel.y * 2.0));
vec4 d1 = texture2D (DiffuseSampler, texCoord + vec2 ( 0.0, oneTexel.y ));
vec4 d2 = texture2D (DiffuseSampler, texCoord + vec2 ( 0.0, oneTexel.y * 2.0));
vec4 l1 = texture2D (DiffuseSampler, texCoord + vec2 (-oneTexel.x, 0.0));
vec4 l2 = texture2D (DiffuseSampler, texCoord + vec2 (-oneTexel.x * 2.0, 0.0));
vec4 r1 = texture2D (DiffuseSampler, texCoord + vec2 ( oneTexel.x, 0.0));
vec4 r2 = texture2D (DiffuseSampler, texCoord + vec2 ( oneTexel.x * 2.0, 0.0));
vec4 v1 = mix (c, mix (l1, l2, 0.667), 0.75);
vec4 v2 = mix (c, mix (r1, r2, 0.667), 0.75);
vec4 v3 = mix (c, mix (u1, u2, 0.667), 0.75);
vec4 v4 = mix (c, mix (d1, d2, 0.667), 0.75);
vec4 v5 = mix (v1, v2, 0.5);
vec4 v6 = mix (v3, v4, 0.5);
vec4 color = mix (v5, v6, 0.5);
gl_FragColor = vec4(color.rgb, c.a);
}

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@@ -0,0 +1,18 @@
{
"blend": {
"func": "add",
"srcrgb": "one",
"dstrgb": "zero"
},
"vertex": "blobs",
"fragment": "antialias",
"attributes": [ "Position" ],
"samplers": [
{ "name": "DiffuseSampler" }
],
"uniforms": [
{ "name": "ProjMat", "type": "matrix4x4", "count": 16, "values": [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] },
{ "name": "InSize", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] },
{ "name": "OutSize", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] }
]
}

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@@ -0,0 +1,26 @@
#version 120
uniform sampler2D DiffuseSampler;
varying vec2 texCoord;
varying vec2 oneTexel;
uniform vec2 InSize;
uniform float Resolution = 4.0;
uniform float Saturation = 1.5;
uniform float MosaicSize = 8.0;
void main() {
vec2 mosaicInSize = InSize / MosaicSize;
vec2 fractPix = fract(texCoord * mosaicInSize) / mosaicInSize;
vec4 baseTexel = texture2D(DiffuseSampler, texCoord - fractPix);
baseTexel = baseTexel - fract(baseTexel * Resolution) / Resolution;
float luma = dot(baseTexel.rgb, vec3(0.3, 0.59, 0.11));
vec3 chroma = (baseTexel.rgb - luma) * Saturation;
baseTexel = vec4(luma + chroma, baseTexel.a);
gl_FragColor = baseTexel;
}

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@@ -0,0 +1,21 @@
{
"blend": {
"func": "add",
"srcrgb": "one",
"dstrgb": "zero"
},
"vertex": "sobel",
"fragment": "bits",
"attributes": [ "Position" ],
"samplers": [
{ "name": "DiffuseSampler" }
],
"uniforms": [
{ "name": "ProjMat", "type": "matrix4x4", "count": 16, "values": [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] },
{ "name": "InSize", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] },
{ "name": "OutSize", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] },
{ "name": "Resolution", "type": "float", "count": 1, "values": [ 4.0 ] },
{ "name": "Saturation", "type": "float", "count": 1, "values": [ 1.5 ] },
{ "name": "MosaicSize", "type": "float", "count": 1, "values": [ 8.0 ] }
]
}

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@@ -0,0 +1,9 @@
#version 120
uniform sampler2D DiffuseSampler;
varying vec2 texCoord;
void main(){
gl_FragColor = texture2D(DiffuseSampler, texCoord);
}

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@@ -0,0 +1,17 @@
{
"blend": {
"func": "add",
"srcrgb": "one",
"dstrgb": "zero"
},
"vertex": "blit",
"fragment": "blit",
"attributes": [ "Position" ],
"samplers": [
{ "name": "DiffuseSampler" }
],
"uniforms": [
{ "name": "ProjMat", "type": "matrix4x4", "count": 16, "values": [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] },
{ "name": "OutSize", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] }
]
}

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