Files
minecraft-assets/assets/minecraft/shaders/post/blit.fsh
2024-10-16 18:32:00 +02:00

14 lines
190 B
GLSL

#version 150
uniform sampler2D InSampler;
uniform vec4 ColorModulate;
in vec2 texCoord;
out vec4 fragColor;
void main(){
fragColor = texture(InSampler, texCoord) * ColorModulate;
}