Files
minecraft-assets/assets/minecraft/shaders/core/blit_screen.fsh
2025-01-08 18:31:17 +01:00

12 lines
146 B
GLSL

#version 150
uniform sampler2D InSampler;
in vec2 texCoord;
out vec4 fragColor;
void main() {
fragColor = texture(InSampler, texCoord);
}