Files
minecraft-assets/assets/minecraft/shaders/post/blit.fsh
2025-02-19 18:31:59 +01:00

14 lines
190 B
GLSL

#version 150
uniform sampler2D InSampler;
uniform vec4 ColorModulate;
in vec2 texCoord;
out vec4 fragColor;
void main(){
fragColor = texture(InSampler, texCoord) * ColorModulate;
}