Files
minecraft-assets/assets/minecraft/shaders/program/bits.fsh
2019-04-06 17:15:10 +00:00

23 lines
600 B
GLSL

#version 120
uniform sampler2D DiffuseSampler;
varying vec2 texCoord;
varying vec2 oneTexel;
uniform vec2 InSize;
uniform float ColorResolution = 8.0;
uniform float Saturation = 1.2;
void main() {
vec2 scaleFactors = InSize / 2;
vec2 truncPos = floor(texCoord * scaleFactors) / scaleFactors;
vec4 baseTexel = texture2D(DiffuseSampler, truncPos);
vec3 truncTexel = floor(baseTexel.rgb * ColorResolution) / ColorResolution;
float luma = dot(truncTexel, vec3(0.3, 0.59, 0.11));
vec3 chroma = (truncTexel - luma) * Saturation;
gl_FragColor = vec4(luma + chroma, 1.0);
}