Files
minecraft-assets/assets/minecraft/shaders/program/blit.fsh
2017-02-18 13:39:44 +00:00

10 lines
144 B
GLSL

#version 120
uniform sampler2D DiffuseSampler;
varying vec2 texCoord;
void main(){
gl_FragColor = texture2D(DiffuseSampler, texCoord);
}