Files
minecraft-assets/assets/minecraft/shaders/program/outline_combine.fsh
2018-12-21 06:38:40 +00:00

14 lines
366 B
GLSL

#version 120
uniform sampler2D DiffuseSampler;
uniform sampler2D OutlineSampler;
varying vec2 texCoord;
varying vec2 oneTexel;
void main(){
vec4 diffuseTexel = texture2D(DiffuseSampler, texCoord);
vec4 outlineTexel = texture2D(OutlineSampler, texCoord);
gl_FragColor = vec4(diffuseTexel.rgb + diffuseTexel.rgb * outlineTexel.rgb * vec3(0.75), 1.0);
}