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13 lines
246 B
GLSL
13 lines
246 B
GLSL
#version 120
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uniform sampler2D DiffuseSampler;
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uniform vec4 ColorModulate;
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varying vec2 texCoord;
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void main(){
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vec4 outColor = texture2D(DiffuseSampler, texCoord) * ColorModulate;
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gl_FragColor = vec4(outColor.rgb, 1.0);
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}
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