Files
minecraft-assets/assets/minecraft/shaders/program/blit.fsh
2017-02-18 13:36:07 +00:00

13 lines
246 B
GLSL

#version 120
uniform sampler2D DiffuseSampler;
uniform vec4 ColorModulate;
varying vec2 texCoord;
void main(){
vec4 outColor = texture2D(DiffuseSampler, texCoord) * ColorModulate;
gl_FragColor = vec4(outColor.rgb, 1.0);
}