Files
2025-02-05 18:31:24 +01:00

17 lines
334 B
GLSL

#version 150
uniform sampler2D InSampler;
in vec2 texCoord;
uniform float InverseAmount;
out vec4 fragColor;
void main(){
vec4 diffuseColor = texture(InSampler, texCoord);
vec4 invertColor = 1.0 - diffuseColor;
vec4 outColor = mix(diffuseColor, invertColor, InverseAmount);
fragColor = vec4(outColor.rgb, 1.0);
}