Files
minecraft-assets/assets/minecraft/shaders/core/blit_screen.fsh
2024-06-05 18:31:12 +02:00

12 lines
156 B
GLSL

#version 150
uniform sampler2D DiffuseSampler;
in vec2 texCoord;
out vec4 fragColor;
void main() {
fragColor = texture(DiffuseSampler, texCoord);
}