Files
minecraft-assets/assets/minecraft/shaders/core/blit_screen.fsh
2024-04-22 09:12:07 +02:00

18 lines
329 B
GLSL

#version 150
uniform sampler2D DiffuseSampler;
uniform vec4 ColorModulator;
in vec2 texCoord;
in vec4 vertexColor;
out vec4 fragColor;
void main() {
vec4 color = texture(DiffuseSampler, texCoord) * vertexColor;
// blit final output of compositor into displayed back buffer
fragColor = color * ColorModulator;
}