Files
2020-06-12 16:10:37 +00:00

12 lines
189 B
GLSL

#version 110
uniform sampler2D DiffuseSampler;
uniform vec4 ColorModulate;
varying vec2 texCoord;
void main(){
gl_FragColor = texture2D(DiffuseSampler, texCoord) * ColorModulate;
}