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Create/Update assets for version 1.21.3
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24
assets/minecraft/shaders/core/glint.fsh
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24
assets/minecraft/shaders/core/glint.fsh
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#version 150
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#moj_import <minecraft:fog.glsl>
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uniform sampler2D Sampler0;
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uniform vec4 ColorModulator;
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uniform float FogStart;
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uniform float FogEnd;
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uniform float GlintAlpha;
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in float vertexDistance;
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in vec2 texCoord0;
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out vec4 fragColor;
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void main() {
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vec4 color = texture(Sampler0, texCoord0) * ColorModulator;
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if (color.a < 0.1) {
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discard;
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}
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float fade = linear_fog_fade(vertexDistance, FogStart, FogEnd) * GlintAlpha;
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fragColor = vec4(color.rgb * fade, color.a);
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}
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