You've already forked minecraft-assets
Create/Update assets for version 1.21.3
This commit is contained in:
46
assets/minecraft/shaders/core/entity.vsh
Normal file
46
assets/minecraft/shaders/core/entity.vsh
Normal file
@@ -0,0 +1,46 @@
|
||||
#version 150
|
||||
|
||||
#moj_import <minecraft:light.glsl>
|
||||
#moj_import <minecraft:fog.glsl>
|
||||
|
||||
in vec3 Position;
|
||||
in vec4 Color;
|
||||
in vec2 UV0;
|
||||
in ivec2 UV1;
|
||||
in ivec2 UV2;
|
||||
in vec3 Normal;
|
||||
|
||||
uniform sampler2D Sampler1;
|
||||
uniform sampler2D Sampler2;
|
||||
|
||||
uniform mat4 ModelViewMat;
|
||||
uniform mat4 ProjMat;
|
||||
uniform mat4 TextureMat;
|
||||
uniform int FogShape;
|
||||
|
||||
uniform vec3 Light0_Direction;
|
||||
uniform vec3 Light1_Direction;
|
||||
|
||||
out float vertexDistance;
|
||||
out vec4 vertexColor;
|
||||
out vec4 lightMapColor;
|
||||
out vec4 overlayColor;
|
||||
out vec2 texCoord0;
|
||||
|
||||
void main() {
|
||||
gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
|
||||
|
||||
vertexDistance = fog_distance(Position, FogShape);
|
||||
#ifdef NO_CARDINAL_LIGHTING
|
||||
vertexColor = Color;
|
||||
#else
|
||||
vertexColor = minecraft_mix_light(Light0_Direction, Light1_Direction, Normal, Color);
|
||||
#endif
|
||||
lightMapColor = texelFetch(Sampler2, UV2 / 16, 0);
|
||||
overlayColor = texelFetch(Sampler1, UV1, 0);
|
||||
|
||||
texCoord0 = UV0;
|
||||
#ifdef APPLY_TEXTURE_MATRIX
|
||||
texCoord0 = (TextureMat * vec4(UV0, 0.0, 1.0)).xy;
|
||||
#endif
|
||||
}
|
||||
Reference in New Issue
Block a user