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Create/Update assets for version 1.21.3
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11
assets/minecraft/shaders/core/blit_screen.fsh
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11
assets/minecraft/shaders/core/blit_screen.fsh
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#version 150
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uniform sampler2D InSampler;
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in vec2 texCoord;
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out vec4 fragColor;
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void main() {
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fragColor = texture(InSampler, texCoord);
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}
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