Create/Update assets for version 19w08a

This commit is contained in:
InventiveBot
2019-02-20 15:37:47 +00:00
parent 044148e94e
commit f3f4cfca05
9979 changed files with 542402 additions and 0 deletions

View File

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#version 120
uniform sampler2D DiffuseSampler;
varying vec2 texCoord;
varying vec2 oneTexel;
uniform vec2 InSize;
void main() {
vec3 Texel0 = texture2D(DiffuseSampler, texCoord).rgb;
vec3 Texel1 = texture2D(DiffuseSampler, texCoord + vec2(oneTexel.x, 0.0)).rgb;
vec3 Texel2 = texture2D(DiffuseSampler, texCoord + vec2(0.0, oneTexel.y)).rgb;
vec3 Texel3 = texture2D(DiffuseSampler, texCoord + oneTexel).rgb;
gl_FragColor = vec4((Texel0 + Texel1 + Texel2 + Texel3) * 0.25, 1.0);
}