Create/Update assets for version 1.17-pre4

This commit is contained in:
InventiveBot
2021-06-02 18:52:24 +00:00
parent dfd50bc62b
commit ea46946883
14340 changed files with 956499 additions and 18 deletions

View File

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#version 150
#moj_import <fog.glsl>
uniform sampler2D Sampler0;
uniform vec4 ColorModulator;
uniform float FogStart;
uniform float FogEnd;
uniform vec4 FogColor;
in float vertexDistance;
in vec2 texCoord0;
in vec4 vertexColor;
out vec4 fragColor;
void main() {
vec4 color = texture(Sampler0, texCoord0) * vertexColor * ColorModulator;
if (color.a < 0.1) {
discard;
}
fragColor = linear_fog(color, vertexDistance, FogStart, FogEnd, FogColor);
}