You've already forked minecraft-assets
Create/Update assets for version 22w46a
This commit is contained in:
30
assets/minecraft/shaders/program/deconverge.fsh
Normal file
30
assets/minecraft/shaders/program/deconverge.fsh
Normal file
@@ -0,0 +1,30 @@
|
||||
#version 150
|
||||
|
||||
uniform sampler2D DiffuseSampler;
|
||||
|
||||
in vec2 texCoord;
|
||||
in vec2 oneTexel;
|
||||
|
||||
uniform vec2 InSize;
|
||||
|
||||
uniform vec3 ConvergeX;
|
||||
uniform vec3 ConvergeY;
|
||||
uniform vec3 RadialConvergeX;
|
||||
uniform vec3 RadialConvergeY;
|
||||
|
||||
out vec4 fragColor;
|
||||
|
||||
void main() {
|
||||
vec3 CoordX = texCoord.x * RadialConvergeX;
|
||||
vec3 CoordY = texCoord.y * RadialConvergeY;
|
||||
|
||||
CoordX += ConvergeX * oneTexel.x - (RadialConvergeX - 1.0) * 0.5;
|
||||
CoordY += ConvergeY * oneTexel.y - (RadialConvergeY - 1.0) * 0.5;
|
||||
|
||||
float RedValue = texture(DiffuseSampler, vec2(CoordX.x, CoordY.x)).r;
|
||||
float GreenValue = texture(DiffuseSampler, vec2(CoordX.y, CoordY.y)).g;
|
||||
float BlueValue = texture(DiffuseSampler, vec2(CoordX.z, CoordY.z)).b;
|
||||
float AlphaValue = texture(DiffuseSampler, texCoord).a;
|
||||
|
||||
fragColor = vec4(RedValue, GreenValue, BlueValue, 1.0);
|
||||
}
|
||||
Reference in New Issue
Block a user