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Create/Update assets for version 22w46a
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18
assets/minecraft/shaders/core/blit_screen.vsh
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18
assets/minecraft/shaders/core/blit_screen.vsh
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#version 150
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in vec3 Position;
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in vec2 UV;
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in vec4 Color;
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uniform mat4 ModelViewMat;
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uniform mat4 ProjMat;
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out vec2 texCoord;
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out vec4 vertexColor;
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void main() {
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gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
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texCoord = UV;
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vertexColor = Color;
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}
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