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Create/Update assets for version 19w37a
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@@ -1,4 +1,4 @@
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#version 120
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#version 110
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uniform sampler2D DiffuseSampler;
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@@ -29,6 +29,6 @@ void main(){
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f += (du * i) - (dd * i);
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f += (dr * i) - (dl * i);
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vec4 color = c * clamp(f, 0.5, 2);
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vec4 color = c * clamp(f, 0.5, 2.0);
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gl_FragColor = vec4(color.rgb, 1.0);
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}
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