Create/Update assets for version 23w32a

This commit is contained in:
InventiveBot
2023-08-09 18:29:12 +02:00
parent 8563a5201f
commit b278e07512
18289 changed files with 1271741 additions and 18 deletions

View File

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#version 150
uniform sampler2D DiffuseSampler;
uniform sampler2D OverlaySampler;
uniform vec2 InSize;
in vec2 texCoord;
uniform float MosaicSize;
uniform vec3 RedMatrix;
uniform vec3 GreenMatrix;
uniform vec3 BlueMatrix;
out vec4 fragColor;
void main(){
vec2 mosaicInSize = InSize / MosaicSize;
vec2 fractPix = fract(texCoord * mosaicInSize) / mosaicInSize;
vec4 baseTexel = texture(DiffuseSampler, texCoord - fractPix);
float red = dot(baseTexel.rgb, RedMatrix);
float green = dot(baseTexel.rgb, GreenMatrix);
float blue = dot(baseTexel.rgb, BlueMatrix);
vec4 overlayTexel = texture(OverlaySampler, vec2(texCoord.x, 1.0 - texCoord.y));
overlayTexel.a = 1.0;
fragColor = mix(vec4(red, green, blue, 1.0), overlayTexel, overlayTexel.a);
}