Create/Update assets for version 24w07a

This commit is contained in:
InventiveBot
2024-02-14 17:44:28 +01:00
parent 8a711188fb
commit a6f80da4ae
19660 changed files with 1362460 additions and 18 deletions

View File

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#version 150
uniform sampler2D DiffuseSampler;
in vec2 texCoord;
in vec2 oneTexel;
uniform vec2 InSize;
uniform vec2 BlurDir;
uniform float Radius;
out vec4 fragColor;
void main() {
vec4 blurred = vec4(0.0);
float totalStrength = 0.0;
float totalAlpha = 0.0;
float totalSamples = 0.0;
for(float r = -Radius; r <= Radius; r += 1.0) {
vec4 sampleValue = texture(DiffuseSampler, texCoord + oneTexel * r * BlurDir);
// Accumulate average alpha
totalAlpha = totalAlpha + sampleValue.a;
totalSamples = totalSamples + 1.0;
// Accumulate smoothed blur
float strength = 1.0 - abs(r / Radius);
totalStrength = totalStrength + strength;
blurred = blurred + sampleValue;
}
fragColor = vec4(blurred.rgb / (Radius * 2.0 + 1.0), totalAlpha);
}