Create/Update assets for version 1.11

This commit is contained in:
InventiveBot
2017-02-18 11:52:42 +00:00
parent edd2521bab
commit 9b6bc1b90f
4698 changed files with 297322 additions and 0 deletions

View File

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#version 120
uniform sampler2D DiffuseSampler;
uniform sampler2D PrevSampler;
varying vec2 texCoord;
varying vec2 oneTexel;
uniform vec2 InSize;
uniform vec3 Phosphor = vec3(0.7, 0.7, 0.7);
uniform float LerpFactor = 1.0;
void main() {
vec4 CurrTexel = texture2D(DiffuseSampler, texCoord);
vec4 PrevTexel = texture2D(PrevSampler, texCoord);
gl_FragColor = vec4(max(PrevTexel.rgb * Phosphor, CurrTexel.rgb), 1.0);
}