You've already forked minecraft-assets
Create/Update assets for version 1.11
This commit is contained in:
20
assets/minecraft/shaders/program/invert.vsh
Normal file
20
assets/minecraft/shaders/program/invert.vsh
Normal file
@@ -0,0 +1,20 @@
|
||||
#version 120
|
||||
|
||||
attribute vec4 Position;
|
||||
|
||||
uniform mat4 ProjMat;
|
||||
uniform vec2 InSize;
|
||||
uniform vec2 OutSize;
|
||||
|
||||
varying vec2 texCoord;
|
||||
|
||||
void main(){
|
||||
vec4 outPos = ProjMat * vec4(Position.xy, 0.0, 1.0);
|
||||
gl_Position = vec4(outPos.xy, 0.2, 1.0);
|
||||
|
||||
vec2 sizeRatio = OutSize / InSize;
|
||||
texCoord = Position.xy / OutSize;
|
||||
texCoord.x = texCoord.x * sizeRatio.x;
|
||||
texCoord.y = texCoord.y * sizeRatio.y;
|
||||
texCoord.y = sizeRatio.y - texCoord.y;
|
||||
}
|
||||
Reference in New Issue
Block a user