You've already forked minecraft-assets
Create/Update assets for version 1.11
This commit is contained in:
31
assets/minecraft/shaders/program/blur.fsh
Normal file
31
assets/minecraft/shaders/program/blur.fsh
Normal file
@@ -0,0 +1,31 @@
|
||||
#version 120
|
||||
|
||||
uniform sampler2D DiffuseSampler;
|
||||
|
||||
varying vec2 texCoord;
|
||||
varying vec2 oneTexel;
|
||||
|
||||
uniform vec2 InSize;
|
||||
|
||||
uniform vec2 BlurDir;
|
||||
uniform float Radius;
|
||||
|
||||
void main() {
|
||||
vec4 blurred = vec4(0.0);
|
||||
float totalStrength = 0.0;
|
||||
float totalAlpha = 0.0;
|
||||
float totalSamples = 0.0;
|
||||
for(float r = -Radius; r <= Radius; r += 1.0) {
|
||||
vec4 sample = texture2D(DiffuseSampler, texCoord + oneTexel * r * BlurDir);
|
||||
|
||||
// Accumulate average alpha
|
||||
totalAlpha = totalAlpha + sample.a;
|
||||
totalSamples = totalSamples + 1.0;
|
||||
|
||||
// Accumulate smoothed blur
|
||||
float strength = 1.0 - abs(r / Radius);
|
||||
totalStrength = totalStrength + strength;
|
||||
blurred = blurred + sample;
|
||||
}
|
||||
gl_FragColor = vec4(blurred.rgb / (Radius * 2.0 + 1.0), totalAlpha);
|
||||
}
|
||||
Reference in New Issue
Block a user