Create/Update assets for version 1.21

This commit is contained in:
InventiveBot
2024-06-13 21:50:08 +02:00
parent e88e9c0158
commit 9800a691ec
20081 changed files with 1416267 additions and 18 deletions

View File

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#version 150
uniform sampler2D DiffuseSampler;
in vec2 texCoord;
in vec2 sampleStep;
out vec4 fragColor;
void main() {
vec4 blurred = vec4(0.0);
float radius = 2.0;
for (float a = -radius + 0.5; a <= radius; a += 2.0) {
blurred += texture(DiffuseSampler, texCoord + sampleStep * a);
}
blurred += texture(DiffuseSampler, texCoord + sampleStep * radius) / 2.0;
fragColor = vec4((blurred / (radius + 0.5)).rgb, blurred.a);
}