Create/Update assets for version 16w40a

This commit is contained in:
InventiveBot
2017-02-18 12:00:08 +00:00
parent edd2521bab
commit 899eadbebc
4695 changed files with 297291 additions and 0 deletions

View File

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#version 120
uniform sampler2D DiffuseSampler;
varying vec2 texCoord;
uniform float InverseAmount;
void main(){
vec4 diffuseColor = texture2D(DiffuseSampler, texCoord);
vec4 invertColor = 1.0 - diffuseColor;
vec4 outColor = mix(diffuseColor, invertColor, InverseAmount);
gl_FragColor = vec4(outColor.rgb, 1.0);
}