Create/Update assets for version 21w10a

This commit is contained in:
InventiveBot
2021-03-10 17:02:25 +00:00
parent f94ae50f56
commit 818a18069d
13913 changed files with 909847 additions and 18 deletions

View File

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#version 150
in vec4 Position;
uniform mat4 ProjMat;
uniform vec2 InSize;
uniform vec2 OutSize;
uniform vec2 InScale;
uniform vec2 InOffset;
uniform float InRotation;
uniform float Time;
out vec2 texCoord;
out vec2 scaledCoord;
void main(){
vec4 outPos = ProjMat * vec4(Position.xy, 0.0, 1.0);
gl_Position = vec4(outPos.xy, 0.2, 1.0);
texCoord = Position.xy / OutSize;
float Deg2Rad = 0.0174532925;
float InRadians = InRotation * Deg2Rad;
float Cosine = cos(InRadians);
float Sine = sin(InRadians);
float RotU = texCoord.x * Cosine - texCoord.y * Sine;
float RotV = texCoord.y * Cosine + texCoord.x * Sine;
scaledCoord = vec2(RotU, RotV) * InScale + InOffset;
}