Create/Update assets for version 1.20.2-pre1

This commit is contained in:
InventiveBot
2023-09-06 18:29:26 +02:00
parent 9f535627d1
commit 6329ab7556
18330 changed files with 1279463 additions and 18 deletions

View File

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#version 150
uniform sampler2D DiffuseSampler;
in vec2 texCoord;
in vec2 oneTexel;
uniform vec2 InSize;
out vec4 fragColor;
void main() {
vec3 Texel0 = texture(DiffuseSampler, texCoord).rgb;
vec3 Texel1 = texture(DiffuseSampler, texCoord + vec2(oneTexel.x, 0.0)).rgb;
vec3 Texel2 = texture(DiffuseSampler, texCoord + vec2(0.0, oneTexel.y)).rgb;
vec3 Texel3 = texture(DiffuseSampler, texCoord + oneTexel).rgb;
fragColor = vec4((Texel0 + Texel1 + Texel2 + Texel3) * 0.25, 1.0);
}