Create/Update assets for version 1.19.3-pre2

This commit is contained in:
InventiveBot
2022-11-23 18:37:04 +01:00
parent 3d5f7ec75b
commit 2bc1f5366a
16882 changed files with 1138590 additions and 18 deletions

View File

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#version 150
in vec4 Position;
uniform mat4 ProjMat;
uniform vec2 InSize;
uniform vec2 OutSize;
uniform vec2 InScale;
uniform vec2 InOffset;
uniform float InRotation;
uniform float Time;
out vec2 texCoord;
out vec2 scaledCoord;
void main(){
vec4 outPos = ProjMat * vec4(Position.xy, 0.0, 1.0);
gl_Position = vec4(outPos.xy, 0.2, 1.0);
texCoord = Position.xy / OutSize;
float Deg2Rad = 0.0174532925;
float InRadians = InRotation * Deg2Rad;
float Cosine = cos(InRadians);
float Sine = sin(InRadians);
float RotU = texCoord.x * Cosine - texCoord.y * Sine;
float RotV = texCoord.y * Cosine + texCoord.x * Sine;
scaledCoord = vec2(RotU, RotV) * InScale + InOffset;
}