Create/Update assets for version 1.21.5-pre2

This commit is contained in:
InventiveBot
2025-03-12 18:31:32 +01:00
parent cd37a72b9b
commit 2094cc2e28
22031 changed files with 1530863 additions and 18 deletions

View File

@@ -0,0 +1,30 @@
#version 150
uniform sampler2D InSampler;
in vec2 texCoord;
in vec2 oneTexel;
uniform vec2 InSize;
uniform float Resolution;
uniform float MosaicSize;
out vec4 fragColor;
const float Saturation = 1.5;
void main() {
vec2 mosaicInSize = InSize / MosaicSize;
vec2 fractPix = fract(texCoord * mosaicInSize) / mosaicInSize;
vec4 baseTexel = texture(InSampler, texCoord - fractPix);
vec3 fractTexel = baseTexel.rgb - fract(baseTexel.rgb * Resolution) / Resolution;
float luma = dot(fractTexel, vec3(0.3, 0.59, 0.11));
vec3 chroma = (fractTexel - luma) * Saturation;
baseTexel.rgb = luma + chroma;
baseTexel.a = 1.0;
fragColor = baseTexel;
}