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Create/Update assets for version 1.7.2
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assets/minecraft/shaders/program/blit.fsh
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9
assets/minecraft/shaders/program/blit.fsh
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#version 120
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uniform sampler2D DiffuseSampler;
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varying vec2 texCoord;
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void main(){
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gl_FragColor = texture2D(DiffuseSampler, texCoord);
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}
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