Create/Update assets for version 1.19-pre1

This commit is contained in:
InventiveBot
2022-05-18 18:37:27 +02:00
parent 0aac28db57
commit 005d0df8d5
15463 changed files with 1024243 additions and 18 deletions

View File

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#version 150
uniform sampler2D DiffuseSampler;
uniform sampler2D DitherSampler;
in vec2 texCoord;
uniform vec2 InSize;
out vec4 fragColor;
void main() {
vec2 halfSize = InSize * 0.5;
vec2 steppedCoord = texCoord;
steppedCoord.x = float(int(steppedCoord.x*halfSize.x)) / halfSize.x;
steppedCoord.y = float(int(steppedCoord.y*halfSize.y)) / halfSize.y;
vec4 noise = texture(DitherSampler, steppedCoord * halfSize / 4.0);
vec4 col = texture(DiffuseSampler, steppedCoord) + noise * vec4(1.0/12.0, 1.0/12.0, 1.0/6.0, 1.0);
float r = float(int(col.r*8.0))/8.0;
float g = float(int(col.g*8.0))/8.0;
float b = float(int(col.b*4.0))/4.0;
fragColor = vec4(r, g, b, 1.0);
}